Feature Recommendation: Integrated Focus Tools for Better Meeting Engagement (In app ADHD "games")
TLDR: Zoom should add simple, "mindless" focus games and activities into the meeting sidebar to help workers with flighty attention spans (such as those with ADHD) engage more deeply and maintain focus on the meeting's content. The problem with these coping mechanisms is that they almost always draw our eyes and, eventually, our minds away from the screen. This can make us appear disengaged to colleagues and can, ironically, cause us to lose track of the conversation we're trying so hard to follow. Creative & Calming Tools: Things like a simple doodle pad, a pattern to color, or a "color-by-number" template. Repetitive & Rhythmic Tasks: A virtual sheet of bubble wrap to pop, a zen garden to rake with the cursor, or a simple task of sorting colored beads into jars. Simple Puzzle-Like Activities: An endless 3x3 jigsaw puzzle, a game of untangling lines, or a non-competitive tile-matching game with no scores or timers. By providing these tools, Zoom would not only be improving the meeting experience for countless users but also taking a significant step forward in digital accessibility and neuro-inclusive design. It would empower users to be more present, engaged, and effective participants in any virtual meeting. Thank you for your consideration!
Hello,
If you or someone you know struggles with maintaining focus in long meetings, you understand the challenge. To cope, many of us resort to secondary activities: scrolling a phone off-camera, doodling on a notepad, or taking obsessive notes far beyond what's necessary.
My suggestion is for Zoom to integrate a suite of optional "Focus Tools" or "Focus Games" directly into the meeting UI, perhaps in a collapsible sidebar. This would allow individuals to satisfy their need for sensory stimulation while keeping their eyes—and attention—directed at the meeting window, speakers, and presentation content.
These activities should be designed to be engaging enough to occupy the restless part of the brain but simple enough that they don't pull cognitive resources away from listening and processing information.
Examples of these activities could include:
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