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November 6, 2024
Question

Zoom SDK Integration Issue for Unreal Engine

  • November 6, 2024
  • 2 replies
  • 18 views

Hello, I am integrating zoom SDK for Unreal Engine, Previous I was using Zoom SDK Version 5.17 for Unreal Engine 5.3.2. It was working. 

Once Zoom SDK Version 6.1.5, I was getting Meeting failed error with Iresult 10, Which mentioned there might be SDK version issue. 

I have updated it with zoom sdk to 6.1.5, it is causing Compilation issue for ZoomMeetingSDKBPLibrary file
For following function
FString UZoomMeetingSDKBPLibrary::GenerateJWTAuthToken(FString client_id,
FString client_secret)

with 

Error C2664 'FString ZOOMSDK::UE::ZM_AUTH_JWT_GEN(std::string &,std::string &)': cannot convert argument 1 from 'std::string' to 'std::string &' C:\Repositories\IAMVERSE_Phase1_Client\Plugins\ZoomMeetingSDK\Source\ZoomMeetingSDK\Private\ZoomMeetingSDKBPLibrary.cpp 

I have updated as per error list It is Showing me _ 

Error LNK2019 unresolved external symbol "class FString __cdecl ZOOMSDK::UE::ZM_AUTH_JWT_GEN(class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > &,class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > &)" (?ZM_AUTH_JWT_GEN@UE@ZOOMSDK@@YA?AVFString@@AEAV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@0@Z) referenced in function "public: static class FString __cdecl UZoomMeetingSDKBPLibrary::GenerateJWTAuthToken(class FString,class FString)" (?GenerateJWTAuthToken@UZoomMeetingSDKBPLibrary@@SA?AVFString@@V2@0@Z) 

   





2 replies

New Member
January 31, 2026
ExpertswhoJohn
Community Super Champion | Customer
Community Super Champion | Customer
January 31, 2026

hi ​@kesavaraja ,

 

We have a separate forum for developers. You will get more help there.
We also have a fortnightly live call.

See it all

https://devforum.zoom.us/

I am a devleopers, so see you there

 

John